IO1 Digital Education Enterprise business model and processes

IO1 Digital Education Enterprise Business Model and Processes 1.4

IO1 is a business model of a digital education
enterprise and set of business processes which make this
business model work. O1 aims to be archetype of a digital adult
education organization, commercial- or in-company, that is built on
the digital enterprise pillars, integrates Fourth Industrial Revolution
digital technologies, and specific digital teaching/learning means.
O1 is designed to be a goal to change the traditional business
model of an adult education organization to digital one. This is a
profound change and it requires reengineering of the organization
which means fundamental rethink of the business model and
radical redesign of business process. Target groups – This project
partners – Adult education and training organizations – commercial
and in-company – Trade and/or industrial association, employers,
and labour agencies searching for curricula aligned to their
specific needs and labour market opportunities – Start-ups – VET
and other educational organizations interested in new digital
education business models Needs analysis The Covid-19
pandemic affected almost any organization in EU, forcing
businesses to reorganize their operations, most of them
implementing on-the-go ICT to allowing remote work. The
digitalization becomes strategic imperative. It should be done by
strategic tools. The business models represent such kind of tools.
The most significant changes in the industries during the last 25
years are due to the democratization of technology, broadband
access, Internet. Wide variety of disruptive business model
appeared. For the incumbent industries the change of the
business model become matter of survival. According to EIB
survey: – The recent Covid-19 pandemic is a sombre reminder of
the relevance and the necessity of digital technology – The EU’s
firms lag the US’ companies in the adoption of digital technologies
and business processes improvement. Only 66% of
manufacturing firms in the EU, compared to 78% in the US, report
adopting at least one digital technology The magnitude of
necessity to digitalize is clear from the Eurostat data: – In 2019
there were almost 25.3 million active enterprises with more than
131 million employees in EU-27. The EU’s population is around
447 million, the persons of working age (15 to 64 years) represent
64.6% of the population. – 10.8% of EU’s adults participated in
formal and non-formal education and training. The innovation
related to O1 consists of: – A new Digital Education Enterprise
business model that is built on the digital enterprise pillars,
integrates Fourth Industrial Revolution digital technologies, and
digital teaching and learning means – An algorithm for
reengineering adult education and training organizations to Digital
Education Enterprise. It implements Reengineering the corporation principles, business model’s concept and tools,

designs the necessary processes to implement the business
model. Set of processes for digital services management is
adopted. – Behavior design approach is applied, suitable for
building learning habits and digital education content that forms
such kind of habits. – The new business model integrates
innovative digital pedagogy, tools, and etc., developed by the
project BG01-KA226-VET-095108. Expected impact – A business
model describes the rationale of how an organization creates,
delivers and captures value. Any business models comprises 9
building blocks. Thus any aspect of education organization
activities will be affected by the change – The transition to Digital
Education Enterprise represents reengineering, hence dramatic
improvement of performance should be expected – Catching up
with digitalization – Statistic shows a huge number of
organizations should digitalize Transferability potential The Digital
Education Enterprise business model is an archetype, hence can
be adjusted to wide range of organizations. The whole business
model or separate elements have transfer potential.